NOTE: This job is no longer available!
Technical Artist
Company unspecified (job is advertised through an agency)Australia
(pay unspecified)
For over 10 years my client has been one of Australia's leading multi-platform game development studios, has been creating award-winning, top-selling games. After numerous past successes on current-gen systems, they are continuing to break new ground with the development of a number of next-generation titles, on PlayStation 3, Xbox 360 and Wii. With quality a core part of the company's value system, my client, more than ever, is committed to producing superior and enjoyable gaming experiences.
Role:
- Detailed knowledge of at least one industry-standard art package.
- Use of scripting languages such as MEL (Maya).
- Understanding of the limitations of console hardware.
- Must be able to show technical proficiency in areas such as lighting, rendering, texturing, shaders & graphic related languages.
- Ability to customize related software for streamlining to suit project requirements.
- Experience working on a wide range of projects both in terms of art tools & game hardware.
- Specialization in a particular area of art production.
- Understanding & proficiency using 3D graphics software.
- Between 2 to 5 years experience.
- Ability to think creatively to resolve technical challenges & limitations.
- Ability to work well as part of a team.
- Able to work with minimum supervision.
- Excellent communication & organizational skills.
More details available on request.


